![]() The player character’s armor is carried over to these scenes. These cutscenes are reserved for the most important story moments. ![]() Here, the camera is used to treat the storytelling as being akin to a movie. The second storytelling method used is real-time cutscenes. For more complex conversations, the game takes a similar camera approach but here the character’s movements and animations are more deliberately hand-crafted. This is designed to maintain an isometric feel, but a library of animations are used to deliver the gist of the conversation. For simple interactions with NPCs, the game brings the camera in closer to the characters. ![]() NPCs are featured in the game, both friendly and unfriendly ones.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |